Coming to iOS

Survive the Horde.
Draft Your Doom.

A gothic illustrated horde-survivor. Pick a hero, draft upgrades every level, evolve your weapons into ascended forms, and fight to survive the endless dark.

What you're getting into

Every run is a new nightmare.

One life, an endless horde, and a build you assemble on the fly. Survive long enough and your weapons don't just get stronger — they ascend.

8 Unique Heroes

Each with a distinct passive and a starting weapon — from the balanced Huntress to the heavy Gravewarden and a Revenant who grows stronger with every kill.

8 hunters

18 Weapons + Evolutions

Combine weapons with the right passives to discover secret evolved forms — Runestorm, Supernova, Reaper's Round — the dopamine peak of every run.

18 weapons · ascended forms

3 Dark Biomes

The Ossuary, the Frostvault, and the Ashlands — each with its own atmosphere, escalating difficulty, and a nightmare boss guarding the deep.

3 biomes · 3 bosses

Draft Your Build

Choose an illustrated upgrade card every level. Reroll, banish, and craft your perfect run — no two builds ever play the same.

Reroll · banish · evolve
The Hunt

Kite the horde. Hex from range.

Your hexes fire on their own, auto-aiming into the dark — your one job is to keep moving. Weave through the swarm, funnel the horde into your bolts, and never let them close the gap.

  • One-thumb control — drag to move; your arsenal aims itself.
  • Chain-lightning & frost hexes arc across packs from across the screen.
  • Positioning is everything — get surrounded and the dark takes you.
A hunter standing clear in the open, loosing a magenta hex beam that strikes a skeleton across the crypt floor at range
Combat
Fire from range
Chain-lightning and frost hexes detonating across a swarm of skeletons at level 13, the hunter clear in the open
Combat
Hexes fill the dark
A hunter kiting across open ground with clear space around them as ghouls, bone hounds and cultists converge from every edge and hex rings burst on the horde at range
Combat
Never stop moving
The Hunters

Eight ways to face the dark.

Pick your hunter in the loadout, then earn the rest with essence. Every hero rewrites the run — a passive, a stat identity, and a starting weapon that sets the whole build in motion. Start with Vess; unlock the other seven.

  • 8 distinct hunters — from the balanced Huntress to the kill-hungry Revenant.
  • Each shifts the whole build with its own passive and starting weapon.
  • Unlock with essence earned from every run into the dark.
The loadout screen with Vess the Huntress selected and the Ossuary chosen as the stage
Loadout
Pick your hunter
The Hexhunter home screen showing a 16:39 best time, 2340 essence, and 5 of 8 heroes unlocked
Roster
Unlock all eight
Vess, the Huntress
Vess
the Huntress

The balanced hunter — no weakness, no crutch. The clean way to learn the horde.

Standard stats
Starts with Arcane Bolt
Maugrim, the Gravewarden
Maugrim
the Gravewarden

The heavy vanguard. Wades into the swarm and simply refuses to fall.

+40% HP · +10% DMG · −12% SPD
Starts with Cleaving Arc
Kael, the Pyromancer
Kael
the Pyromancer

Burns bright, burns fast. Glass-cannon damage that turns the field to ash.

+20% DMG · −15% HP
Starts with Venom Cloud (as fire)
Thorne, the Warden
Thorne
the Warden

The last one standing. Tanky, wide magnet reach, built for the long soak.

+30% HP · +15% MAG · −10% SPD
Starts with Boomerang
Lyra, the Swift
Lyra
the Swift

Too fast to catch. Extra draft picks mean her build snowballs first.

+25% SPD · +1 draft · −10% DMG
Starts with Orbiting Blades
Nyx, the Hexweaver
Nyx
the Hexweaver

Master of the arcane. Evolves weapons a level early — she reaches the payoff first.

Evolve early · +10% XP · −10% HP
Starts with Chain Lightning
Ravenna, the Witch
Ravenna
the Witch

Hexes fly faster than feet. Rides a broom, shreds cooldowns, floods the screen.

+15% SPD · −20% CD · −20% HP
Starts with Chain Lightning
Ashborne, the Revenant
Ashborne
the Revenant

Stronger with every kill. A berserker whose damage ramps as the streak climbs.

Kill-streak DMG · −25% pickup
Starts with Soul Whip
The Descent

Three biomes. Three nightmares.

Choose your descent from the loadout. Each biome throws a faster, tougher horde and pays out more essence for surviving it — push deep enough in one and the next unlocks, with a boss that hits harder than the last.

  • The Ossuary — a bone-choked catacomb where every hunt begins.
  • The Frostvault — a bitter, tougher horde that pays 40% more essence.
  • The Ashlands — the deepest, deadliest hunt and the richest haul of all.
Stage selection on the loadout screen with the Frostvault chosen, showing a +39% essence bonus
Descent
Choose your stage
Biome I · Always open

The Ossuary

Crypt of the plague-abbot. Where every hunt begins — a bone-choked catacomb of ghouls and carrion clerics.

Plague Abbot
Biome II · Survive 60s to unlock

The Frostvault

Where the frost-lich broods. Faster, tougher horde and a bitter cold that pays 40% more essence.

Frost Lich
Biome III · Survive 180s to unlock

The Ashlands

Molten grave of the Ember Titan. The deepest, deadliest hunt — and the richest essence haul of all.

Ember Titan
The Arsenal

Draft your build. Ascend your weapons.

Every level, choose one of three cards — a new weapon, an upgrade, or an item that bends the run your way. Reroll or banish what you don't want, then max a weapon with its paired passive to evolve it into an ascended form.

  • 18 weapons + 7 evolutions — Runestorm, Supernova, Reaper's Round.
  • Items & passives like Lucky Charm and Swift Boots bend the odds.
  • Reroll & banish to sculpt the exact build you want.
Level-up draft offering Cleaving Arc, an Arcane Bolt upgrade, and Bone Spear
Draft
Choose one
Level-up draft offering the Nova Pulse weapon alongside the Lucky Charm and Swift Boots items
Items
Bend the run
Run results with a weapon MVP breakdown led by Arcane Bolt at 1,345 damage
Results
See your MVP
Arcane Bolt Orbiting Blades Nova Pulse Cleaving Arc Frost Shard Chain Lightning Venom Cloud Boomerang Hex Ward Soul Whip Holy Water Garlic Ring Runic Missile Bone Spear Shadow Orb Plague Rats Thunder Clap Flame Pillar
Runestorm Bladestorm Halo Supernova Reaper's Round Storm Conduit Plague Miasma Event Horizon

Max a weapon with its paired passive and it ascends — brighter, wider, and lit in evolution gold.

The Deep

Something guards the deep.

Push far enough into a biome and its warden wakes — the Plague Abbot, the Frost Lich, the Ember Titan. A health bar stretches across the top, the screen fills with death, and the horde never stops. Outlast it for the richest haul of the run.

  • A boss per biome — each one deadlier than the last.
  • Fight the boss and the horde at once — no breathing room.
  • Survive the kill for a surge of essence toward your next unlock.
The Plague Abbot looming at the edge of the Ossuary, its boss health bar full across the top of the screen
Boss
The Plague Abbot
Boss fight against the Ember Titan amid molten fire in the Ashlands
Boss
The Ember Titan
Inside the Hunt

Hand-illustrated woodcut dark.

Every hero, boss, and horror is drawn by hand in the game's gothic woodcut style. A look at the art you'll be fighting through.

Hexhunter icon
The studio

From HyperSage

Hexhunter is built by HyperSage — an independent studio crafting opinionated, carefully-made apps and games. Every hero, enemy, biome, and draft card is hand-illustrated, no backend, no login, no tracking. Just the hunt. See the studio

The horde is waiting.

Hexhunter is coming to iOS. The hunt begins soon — sharpen your build and be ready when the crypt doors open.

Get notified at launch